STEVE SCHUMAN
production artist
experience
Advanced Micro Devices
AST Computers
Beechcraft Aircraft
BMW Automobiles
California Lottery
Carl’s Jr. Restaurants
Century City Shopping Center
Comcast
CorVel Corporation
Del Taco Restaurants
Disney Consumer Products
The J. Paul Getty Museum
Infiniti Automobiles
Isuzu Automobiles
K-Swiss Shoes
Lexus Automobiles
Magic Mountain Amusement Park
Mattel
Microsoft
Nike
Princess Cruises
Red Bull
Pioneer Electronics
Soulbourne Computers
State of California Dept. of Tourism
Suzuki Automobiles
Town & Country Magazine
Yocha Dehe Wintun Nation
employment
3/03 – Present
10/99 – 3/03
5/98 – 10/99
10/97 – 5/98
10/95 – 10/97
10/94 – 6/95
6/92 – 9/94
Guerard Design Office , Los Angeles, CA,
Production artist
Point Zero Design, Marina del Rey, CA,
Production artist
Houston Helm Fattal & Collins, Marina del Rey, CA,
Studio manager
Video Symphony (3d animation school), Burbank, CA,
Student
Disney Consumer Products, Burbank, CA.
Production artist
Wieden & Kennedy, Portland, OR,
Graphic systems coordinator
Team One Advertising, Los Angeles, CA,
Production artist
software / skills
The software I primarily use is Adobe CC Suite (InDesign, Illustrator, Photoshop, Muse), Vectorworks. and support software which may be needed to produce any given project, such as Word, Excel, Powerpoint, Acrobat Pro, Transmit ftp, etc. Numerous interactions between software packages are also employed to assist with production processes for problematic projects. I can work in both MAC and PC environments.